Hexakai Has a New, Improved Book
In June 2024, I officially launched Hexakai, and just one month later, I published a Hexakai puzzle book (a hardcover edition followed). In the more than two years since, the game has grown considerably. I've created new generator patterns for more visually striking boards, I've added many new strategies (opens in a new tab), some of them specifically for the purpose of conquering the behemoth (opens in a new tab), and the player base has grown well beyond where it started. I decided it was time to incorporate the game's growth over these past two years.
What's in the new book
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- 200 puzzles, from tiny size-3 warm-ups to sprawling size-13 boards. All 200 are new. This is an increase of 50 from the first book, and the new puzzles are based on the generator patterns that didn't exist when the first book was made.
- Four difficulty levels, from Easy to Ultra-Difficult, in a steady progression.
- Strategies for Winning: techniques for every level, from first steps to advanced elimination. Updated from the original book.
- The Mathematics of Hexakai: the ideas behind the game, for the curious. Updated from the original book.
Get the new Hexakai book on Amazon (opens in a new tab)
From evenly spread to striking patterns
In the first book, all puzzles were generated with my algorithm's standard approach, evenly distributing blank cells throughout the board. Two examples are shown below:


In this book, the puzzles were generated with a combination of all generator patterns, leading to more visually striking patterns, such as those shown below:




I hope you enjoy the new book!